@Dragons_slayer
Great.
There's still a lot of work to do.
We could use some more enemys ( like bats and fishes ).
Alternatively you could help miles on the level-tiles.
I'm looking forward to see some new sprites from you :)
@JayFoxRox
hehe, cool :). I actually also planned to model and...
Yeah, sadly I have little sparetime at the moment so I can only work on the project at weekends ( not today as I'm at work <_< )
We are working on the level-design and tiles for the first stage at the moment.
And soon there'll be some more animations to show you ;)
So stay tuned.
And if...
@Cyrax
kleiner Tipp: probier mal Global Illumination aus :)
Schnelles Beispiel ohne Texturen: ( 30s renderzeit )
Und vermeide komplett weiße Lichtquellen.
@mcobit
Seems like a good start but it looks too flat and needs a bit more shading.
Here's a quick paintover: ( replaced the fishegg, though )
The animation looks good, but could benefit from a few more frames to make it more fluid.
Maybe we find a place to put it in :)
Hi there,
looks like a fun game you're working on.
If you're interested you could use this old dragon animation of mine.
(originally made for Battle of Wesnoth but this sprite is outdated )
It would need quite a bit polish to fit the current style of your game, though.
It's old and poorly...