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Hi when I use the BMP_Convert tool then use texture file in the editor most of my textures are messed up except ground texture and brick walls textures is there something I am doing wrong?
Thank you for your time!
Jason River
Hi
I have a question all my experience is in C++. I been coding for years . I hate ask but is yeti 3d a c or c++ app It has a c extension but In Derek's commits "but that will
be after im 100% sure the C++ is as fast as it can be.". Looking at the code I am not sure.
Could some one clarify this...
Hi
How do I get the Texture tool to work do I need compiler to compiler it . If so are there any free compilers that will do the job?
: http://www.geocities.com/rtb7/files/gp32/yeti_tex.zip
(Java tool to generate compatible .RAW and .PAL files from jpg/gif/png images)
Thank you for you...
There is a demo I want to run in gepe32 0.43.
I tried several demo with no problems but when I tried this demo with fxe I get this error SMC not inserted. I am a newbie to GP32. What am I doing wrong?
Thank you for your time!
Jason
:blink:
:o Hi
I have got the OneThirty8 version tools. I have been able to create textures with no problems. When I try to make sprites using makeSpritesCfile tool I followed this instructions.
BMPConvert.exe isn't very sexy. It doesn't create the whole "sprites.c" file, but only figures out the...
Hi I am trying to get my maps working in yeti3d I created a map e1m1.c using Yeti3D Editor and replaced it with the exact same name the original e1m1.c but when I still got this error
: undefined reference to `e1m1'
make: *** [yeti.elf] Error 1
but when I compile it with original I get...